package ui import ( "errors" "fmt" "git.kirsle.net/apps/doodle/render" "git.kirsle.net/apps/doodle/ui/theme" ) // Button is a clickable button. type Button struct { BaseWidget child Widget // Private options. hovering bool clicked bool } // NewButton creates a new Button. func NewButton(name string, child Widget) *Button { w := &Button{ child: child, } w.IDFunc(func() string { return fmt.Sprintf("Button<%s>", name) }) w.Configure(Config{ BorderSize: 2, BorderStyle: BorderRaised, OutlineSize: 1, OutlineColor: theme.ButtonOutlineColor, Background: theme.ButtonBackgroundColor, }) w.Handle(MouseOver, func(p render.Point) { w.hovering = true w.SetBackground(theme.ButtonHoverColor) }) w.Handle(MouseOut, func(p render.Point) { w.hovering = false w.SetBackground(theme.ButtonBackgroundColor) }) w.Handle(MouseDown, func(p render.Point) { w.clicked = true w.SetBorderStyle(BorderSunken) }) w.Handle(MouseUp, func(p render.Point) { w.clicked = false w.SetBorderStyle(BorderRaised) }) return w } // Children returns the button's child widget. func (w *Button) Children() []Widget { return []Widget{w.child} } // Compute the size of the button. func (w *Button) Compute(e render.Engine) { // Compute the size of the inner widget first. w.child.Compute(e) // Auto-resize only if we haven't been given a fixed size. if !w.FixedSize() { size := w.child.Size() w.Resize(render.Rect{ W: size.W + w.BoxThickness(2), H: size.H + w.BoxThickness(2), }) } } // SetText conveniently sets the button text, for Label children only. func (w *Button) SetText(text string) error { if label, ok := w.child.(*Label); ok { label.Text = text } return errors.New("child is not a Label widget") } // Present the button. func (w *Button) Present(e render.Engine, P render.Point) { if w.Hidden() { return } w.Compute(e) w.MoveTo(P) var ( S = w.Size() ChildSize = w.child.Size() ) // Draw the widget's border and everything. w.DrawBox(e, P) // Offset further if we are currently sunken. var clickOffset int32 if w.clicked { clickOffset++ } // Where to place the child widget. moveTo := render.Point{ X: P.X + w.BoxThickness(1) + clickOffset, Y: P.Y + w.BoxThickness(1) + clickOffset, } // If we're bigger than we need to be, center the child widget. if S.Bigger(ChildSize) { moveTo.X = P.X + (S.W / 2) - (ChildSize.W / 2) } // Draw the text label inside. w.child.Present(e, moveTo) }