#!/bin/bash # release.sh: # Run this AFTER `make dist` and it will carve up the dist/ # folder into Linux and Windows versions and zip them up # for release. # # For Mac OS releases, after `make dist` run `release-osx.sh` # instead. # Add the user-level "gem install fpm" to the $PATH. # Might need fixing over time. export PATH="$PATH:$HOME/.local/share/gem/ruby/3.0.0/bin" VERSION=`egrep -e 'Version\s+=' ./pkg/branding/branding.go | head -n 1 | cut -d '"' -f 2` DIST_PATH="$(pwd)/dist/sketchymaze-${VERSION}" RELEASE_PATH="$(pwd)/dist/release/${VERSION}" STAGE_PATH="$(pwd)/dist/stage/${VERSION}" if [[ ! -d $DIST_PATH ]]; then echo Run this script from the root of the game repository, such that echo ./dist/sketchymaze-${VERSION} exists. Run 'make mingw' and/or echo 'make dist' to create this directory before running this script. exit 1 fi # Clean previous artifacts. if [[ -d $RELEASE_PATH ]]; then rm -rf $RELEASE_PATH fi if [[ -d $STAGE_PATH ]]; then rm -rf $STAGE_PATH fi # Release scripts by operating system. linux() { # Check for Linux binaries in the dist folder. if [[ ! -f "${DIST_PATH}/doodad" ]]; then echo No Linux binaries found, skipping Linux release. return fi # Prepare the Linux release. mkdir -p ${STAGE_PATH} "${RELEASE_PATH}/linux" cp -r $DIST_PATH "${STAGE_PATH}/linux" cd "$STAGE_PATH/linux" # Remove Windows artifacts. rm *.exe *.dll # Tar it. tar -czvf "${RELEASE_PATH}/linux/sketchymaze-${VERSION}-linux-64bit.tar.gz" . # fpm it. ../../../../scripts/fpm-bundle.sh cp *.rpm *.deb "${RELEASE_PATH}/linux/" # return cd - } windows() { # Check for Windows binaries in the dist folder. if [[ ! -f "${DIST_PATH}/doodad.exe" ]]; then echo No Windows binaries found, skipping Windows release. return fi # Prepare the Windows release. mkdir -p ${STAGE_PATH} "${RELEASE_PATH}/windows" cp -r $DIST_PATH "${STAGE_PATH}/windows" cd "$STAGE_PATH/windows" # Remove Linux artifacts. rm sketchymaze doodad # Zip it. zip -r "${RELEASE_PATH}/windows/sketchymaze-${VERSION}-windows-64bit.zip" . cd - } linux windows