# balance Constants and settings for the Doodle app. ## Environment Variables Some runtime settings can be configured in the environment. Here they are with their default values. Most colors work with alpha channels; just provide an 8 hex character code, like `#FF00FF99` for 153 ($99) on the alpha channel. * Application Windw Size (ints): * `DOODLE_W=1024` * `DOODLE_H=768` * Shell settings: * `D_SHELL_BG=#001428C8`: shell background color. * `D_SHELL_FG=#0099FF`: shell text color. * `D_SHELL_PC=#FFFFFF`: shell prompt color. * `D_SHELL_LN=8`: shell history line count (how tall the shell is in lines) * `D_SHELL_FS=16`: font size for both the shell and on-screen flashed messages. * Debug Colors and Hitboxes (default invisible=off): * `DOODLE_DEBUG_ALL=false`: turn on all debug colors and hitboxes to their default colors and settings. * `DEBUG_CHUNK_COLOR=#FFFFFF`: background color when caching a chunk to bitmap. Helps visualize where the chunks and caching are happening. * `DEBUG_CANVAS_BORDER`: draw a border color around every uix.Canvas widget. This effectively draws the bounds of every Doodad drawn on top of a level or inside a button and the bounds of the level space itself. * `DEBUG_CANVAS_LABEL=false`: draw a label in the corner of every Canvas with details about the Canvas. * Tuning constants (may not be available in production builds): * `D_SCROLL_SPEED=8`: Canvas scroll speed when using the keyboard arrows in the Editor Mode, in pixels per tick. * `D_DOODAD_SIZE=100`: Default size when creating a new Doodad. Development booleans for unit tests (set to any non-empty value): * `T_WALLPAPER_PNG` for pkg/wallpaper to output PNG images.