diff --git a/dev-assets/doodads/buttons/button.js b/dev-assets/doodads/buttons/button.js index 8919467..500af52 100644 --- a/dev-assets/doodads/buttons/button.js +++ b/dev-assets/doodads/buttons/button.js @@ -49,7 +49,7 @@ function main() { Events.OnLeave(function (e) { delete colliders[e.Actor.ID()]; - if (Object.keys(colliders).length === 0) { + if (Object.keys(colliders).length === 0 && !stickyDown) { Sound.Play("button-up.wav") Self.ShowLayer(0); Message.Publish("power", false); diff --git a/pkg/modal/loadscreen/loadscreen.go b/pkg/modal/loadscreen/loadscreen.go index 9ee6f3d..3724c1e 100644 --- a/pkg/modal/loadscreen/loadscreen.go +++ b/pkg/modal/loadscreen/loadscreen.go @@ -222,7 +222,7 @@ func PreloadAllChunkBitmaps(chunker *level.Chunker) { for { remaining := chunker.PrerenderN(10) - log.Info("Remain: %d", remaining) + log.Debug("Remain: %d", remaining) // Set the load screen progress % based on number of chunks to render. if loadChunksTarget > 0 { diff --git a/pkg/windows/add_edit_level.go b/pkg/windows/add_edit_level.go index 3ffbbaf..14f78e6 100644 --- a/pkg/windows/add_edit_level.go +++ b/pkg/windows/add_edit_level.go @@ -60,7 +60,7 @@ func NewAddEditLevel(config AddEditLevel) *ui.Window { window.SetButtons(ui.CloseButton) window.Configure(ui.Config{ Width: 400, - Height: 240, + Height: 280, Background: render.Grey, })