From 8ca411a0ae52791511e8422952c96eb823883ccc Mon Sep 17 00:00:00 2001 From: Noah Petherbridge Date: Sat, 9 Oct 2021 21:29:14 -0700 Subject: [PATCH] Prepare for release v0.9.0 --- Changes.md | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/Changes.md b/Changes.md index 57e63db..a814e5f 100644 --- a/Changes.md +++ b/Changes.md @@ -1,6 +1,6 @@ # Changes -## v0.9.0 (TBD) +## v0.9.0 (Oct 9, 2021) New features: @@ -33,6 +33,8 @@ New features: scroll quickly! * **Zoom in/out** support has come out of "experimental" status. It's still a _little_ finicky but workable! +* **Bounded level limits** are now configurable in the Level Properties + window, to set the scroll constraints for Bounded level types. Some new "technical" doodads are added to the game. These doodads are generally invisible during gameplay and have various effects which can @@ -63,6 +65,9 @@ New methods available to the Doodad JavaScript API: to this to know the gameplay is ready and you can safely publish messages to your linked doodads or whatever, which could've ended up in deadlocks if done too early! +* New constants are exposed for Go time.Duration values: `time.Hour`, + `time.Minute`, `time.Second`, `time.Millisecond` and `time.Microsecond` + can be multiplied with a number to get a duration. Some slight UI polish: