doodle/dev-assets/doodads/buttons/button.js

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JavaScript
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function main() {
console.log("%s initialized!", Self.Doodad.Title);
var timer = 0;
Events.OnCollide(function(e) {
// Verify they've touched the button.
if (e.Overlap.Y + e.Overlap.H < 24) {
Self.Canvas.SetBackground(RGBA(0, 255, 0, 153));
return;
}
Self.Canvas.SetBackground(RGBA(255, 255, 0, 153));
if (timer > 0) {
clearTimeout(timer);
}
Self.ShowLayer(1);
timer = setTimeout(function() {
Self.ShowLayer(0);
timer = 0;
}, 200);
});
Events.OnLeave(function(e) {
console.log("%s has stopped touching %s", e, Self.Doodad.Title)
Self.Canvas.SetBackground(RGBA(0, 0, 1, 0));
})
}