// Thief function main() { Self.SetMobile(true); Self.SetGravity(true); Self.SetInventory(true); Self.SetHitbox(0, 0, 32, 58); Self.AddAnimation("walk-left", 200, ["stand-left"]); //, "walk-left-1", "walk-left-2", "walk-left-3", "walk-left-2", "walk-left-1"]); Self.AddAnimation("walk-right", 200, ["stand-right"]); //, "walk-right-1", "walk-right-2", "walk-right-3", "walk-right-2", "walk-right-1"]); // Controlled by the player character? if (Self.IsPlayer()) { return playable(); } return ai(); } // Enemy Doodad AI. function ai() { // Walks back and forth. var Vx = Vy = 0.0, playerSpeed = 4, direction = "right", lastSampledX = 0, sampleTick = 0, sampleRate = 2, stolenItems = {}; // map item->qty setInterval(function () { if (sampleTick % sampleRate === 0) { var curX = Self.Position().X, delta = Math.abs(curX - lastSampledX); if (delta < 5) { direction = direction === "right" ? "left" : "right"; } lastSampledX = curX; } sampleTick++; Vx = parseFloat(playerSpeed * (direction === "left" ? -1 : 1)); Self.SetVelocity(Vector(Vx, Vy)); Self.StopAnimation(); Self.PlayAnimation("walk-" + direction, null); }, 100); // Steals your items. Events.OnCollide(function (e) { if (!e.Settled) { return; } // Steal inventory var stolen = 0; if (e.Actor.HasInventory()) { var myInventory = Self.Inventory(), theirInventory = e.Actor.Inventory(); for (var key in theirInventory) { if (!theirInventory.hasOwnProperty(key)) { continue; } var value = theirInventory[key]; if (value > 0 || myInventory[key] === undefined) { e.Actor.RemoveItem(key, value); Self.AddItem(key, value); stolenItems[key] = value; stolen += (value === 0 ? 1 : value); } } // Notify the player if it was them. if (e.Actor.IsPlayer() && stolen > 0) { Flash("Watch out for thieves! %d item%s stolen!", parseInt(stolen), stolen === 1 ? ' was' : 's were'); } } }); } // If under control of the player character. function playable() { Events.OnKeypress(function (ev) { Vx = 0; Vy = 0; if (ev.Right) { if (!Self.IsAnimating()) { Self.PlayAnimation("walk-right", null); } Vx = playerSpeed; } else if (ev.Left) { if (!Self.IsAnimating()) { Self.PlayAnimation("walk-left", null); } Vx = -playerSpeed; } else { Self.StopAnimation(); animating = false; } // Self.SetVelocity(Point(Vx, Vy)); }) }