function main() { var color = Self.GetTag("color"); var quantity = color === "small" ? 1 : 0; Events.OnCollide(function (e) { if (e.Settled) { if (e.Actor.HasInventory()) { // If we don't have a quantity, and the actor already has // one of us, don't pick it up so the player can get it. if (quantity === 0 && e.Actor.HasItem(Self.Filename) === 0 && !e.Actor.IsPlayer()) { return; } Sound.Play("item-get.wav") e.Actor.AddItem(Self.Filename, quantity); Self.Destroy(); } } }) }