// Test Doodad Script function main() { console.log("I am actor ID " + Self.ID()); // Helper function to raise an exception w/ a backoff. let busy = false, raise = function(message) { if (busy) return; setTimeout(() => { busy = false; }, 1000); busy = true; throw message; }; Events.OnCollide( function(e) { console.log("Collided with something!"); raise(`Collided with ${e.Actor.Drawing.Doodad.Title}!\n`+ `Settled: ${e.Settled} Overlap: ${e.Overlap}\n`+ `Is Player: ${e.Actor.IsPlayer()}\n`+ `Inventory: ${JSON.stringify(Object.keys(e.Actor.Inventory()))}`); }); Message.Subscribe("power", (powered) => { raise(`Received a power (${powered}) signal!`); }); }